Part 6: The Item Co-Lector
Update 6: The Item Co-Lector
Music: Wind Over Time
On the way to Lake Forwel, I decided to make a couple stops. Here I'm showing off a blocked path there is a trail here, but the game simply won't let us proceed until the plot allows it.
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Hey, this looks inter-
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...Oh. Guess we won't get much accomplished here, either. Let's just go the correct way for now.
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Music: Lakeside
Zazzy wouldn't turn and face me so I could get a good picture of him, so for the moment let's pretend he's a fisherman. I don't think he'll mind.
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The old man wanders off to his home, to lie in wait for when he can resurface for an obnoxious sidequest.
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Here we are, on the other side of the water. We can head north or east. Let's try east first.
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Music: The Forest of Meeting
This is the roadblock that Alkavana se-MANA ITEM MANA ITEM
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I opted to return the item (even though it's great) because I wanted to see what happens, but it turns out this is one of those secret not-options.
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Our group runs offscreen. Neun runs after them...and then our group returns without her.
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Well that was all very strange. Anyway, we can't proceed forward without a Visa, so let's double back and head north this time.
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I don't actually know why this character is referred to as Little Girl, since she looks to be an adult to me.
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Music: Popo's Pleasant Money Lecture
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In case the vague concept of present, maybe? doesn't entice you, Lector also hands over a whopping 100 cole per item found...
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And if we complete sets of items, such as this one, we unlock stuff in the Bonus menu on the title screen! Pretty nifty, I think.
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One cool thing this lets you do is view all of a character's different portraits. There's also a sound test and a cinematic viewer, but I didn't get anything for those just yet.
Okay, now let's head back to the roadblock.
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And that's the fifth (er, third?) and last of the Alkavana Knights. Beggur, Ein, and Zwei leave, and our team enters.
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Our group approaches Drei.
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Just a short jug further, and we have an intriguingly named first proper dungeon!
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Music: Sleeping Reality
I like Iris' Resting Place a lot. The music is good, the fights are a step up but not overwhelming, and...I dunno, I'm just a sucker for ornate cemeteries.
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This is one of the first places where you can really farm Mini Pendelooks. I don't think there's any particular need to do so right now, but they're here if you need 'em. Let's have a look inside that door.
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The fairy notices us and walks over.
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Hmm...I guess we'll have to figure out what this is useful for later. I'll try to remember it's here.
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As you might guess, this place is home to many spirit enemies. These ladies have super low HP (I think it might actually be 1) so Delsus can kill them easily with his Dark Arrow and Klein with his normal attacks. Lita gets to cheerlead.
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This attack makes me think of Paper Mario but I don't know why. It doesn't hurt too bad, at least.
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These electric thingers can be extracted for some Lightning Elements. I believe they hurt you if you touch them as well I didn't try it out.
If we head forward a little, Lita will get distracted by something.
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A few Growloons hang out in this area. This one can't be extracted only destroyed.
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While there are plenty of ghosts here, there are a lot of Punis here, too, so Lita gets her chance to shine.
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These arrow blocks force you to move in the direction they point. It would be annoying if I couldn't just extract them for Power and Stone elements.
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These statues are Very Important, because...
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And thus we get our third Mana, the Mana of Darkness, Plua!
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Music: Popo's Pleasant Money Lecture
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Oh come on, that wasn't even a tutorial! *grumble*
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Sometimes we'll come across these balls of mana. These can be extracted for a whopping thirty-six of their respective element in this case, Dark.
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I also nabbed this new Mana Item, the Mana Jar, which restores MP. Sadly, it costs 5 Spirit Elements to make (Actually more since Plua can handle them, but has a modifier), so I can't make very many. Perhaps I'll find a decent place to farm Spirit Elements soon.
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Hmm, the stat boosts aren't anything special, but what's this MANA UP (S)? That sounds really promising.
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These two huge blue sigils just kind of rotate here. We can walk right through them and nothing happens. How curious. Well, anyway, I think I see the exit-
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Music: Beat of the Rumbling Earth
It's Mysterious British Gentleman, who has finally deigned to get a portrait!
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Mull approaches Lita and, um, puts his hand distressingly near her breast region.
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And Mull teleports away. After paralyzing everyone. That's two instances of villain power bullshit in one cutscene.
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Hmm...could we have finally stumbled onto the real plot of the game?
Regardless, let's get out of here.
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Music: The Forest Where the Witch Lives
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Hey, mushrooms I can extract for Spirit Elements! I like this forest already.
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The enemies here aren't too bad. Mandragoras are annoying because they like to paralyze someone when they die (which is actually more of an Attack Down debuff than what it is in other RPGs), but it doesn't always work. Golems are mountains of HP and defense but magic hurts them well enough. They also enjoy throwing their heads at you.
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High quality water for high quality items! Actually I think there's even higher quality water somewhere else.
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It looks like we're here! Unfortunately Zeldalia apparently likes trolling visiting alchemists by putting a Mana Item out of reach. What a mean lady.
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Well, that's it for now. Join me next time as we beat up a little girl because she stole some book.
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Do we want an alchemy item or a new ability?